Campaign of the Month: August 2012


The Lich at the end of the Tunnel

Amethus the gatekeeper

With the Lich Deriath Fogbane destroyed and the shadow-phased Key to the Room of Dark Seclusion in the hands of the party’s companion, Nimrod Zamminor, the web begins to shake. The Questors realise that the end of Gossamer is nigh and flee back across the ravine to make their way to the Guardian Lich Amethus Wendyll.

A God Released!


With death, loss and misery clinging to them like lampreys of lost souls, Baris the Black and Nimrod Zamminor enter the Throne Room of Archlich Amathus Wendyll to present to him the Key to the Room of Dark Seclusion

City Life

Red dragon2

After a good hefty spree of luxurious shopping in the best markets in Sambar, Pelius, Aibron Torromson and Baris the Black enter The Grey Rhombus, the legendary magic equipment store of Lantan.

Get The Party Started!

Ahab wrenchfree

Immediately after witnessing a HIT AND RUN DRAGON TAKE AWAY that damaged three party members, almost destroyed FORGE’s Runic Guardian, and killed nine innocent children, the Questors hand over the child they have saved to the Sambar authorities and head off for a spot of lunch in the Sambar Inn.

Magical Mystery Tour

High holy crafthouse2

On the way home the party is attacked by two Balhannoths – huge hulking creatures with many tentacles and slavering mouths full of jagged, ripping teeth.



In the graveyard are five bodies. Three gnomes and two humans. They are not entombed or peacefully at rest. They are recently living beings who have become become victims of a terrible deadly ordeal. This is AS NOTHING for the Shimring Questors, so they march bravely in.

Every Move You Make....

Simon switchblade

Final Report of Slick Jumper to the Dark Hills Guild:

This is my last missive concerning the SAMBAR CASE.

Scrawled notes of a Bard...


There’s more to me than just morale I assure you! I will be the final recorder of the events that unfold around us.
Gods, abominations, Lantan tea. All these notes to sift, file and keep. Then to knock them into an epic, could take years.

The Cleric persona will need some work – needs more compassion if people are to LIKE him.
The Thief… Human interest angle – his ‘romance’ with the fair maiden! Torn between love and destiny – keep the ladies happy.
The Fighter will require an eloquence graft, perhaps an anti-hero? Fatalist battle cries? (“My loyalties will be the death of me…”) Brooding enough for the warrior classes.
The ‘Man- Machine’ Hmmmm…. Alliterative. Perhaps something the children will like – a funny metallic voice perhaps?
Then we have our ‘local hero’ – a distinctive battlecry? Loyal to a fault possibly? Tragic ending? One for the dreamers. We shall see.

Might need to write at least one of these out of it – a composite character? Merge which two of these?

Oh and then there’s me. Well of course there were times when they all came close to cracking and I strum in to restore morale, distract the beastie or silence it. Yes, and of course the Cleric has his doubts, the thief needed advice to woo the maid, the fighter confided on the eve of his final battle (now that’s a keep!), the man-machine puzzled his essential ‘humanity’ with me and our local hero should have a companion to go off and see the world (a sequel!).

Yes. It’s all coming together nicely. For history, posterity. Just need to survive the whole experience.

- Scrawled notes of Faren

Inside the High Holy Crafthouse

Player aid l2  high holy crafthouse of inspiration








Night of the Museum

Drow in battle

At midnight two stars collide causing a bright flash in the night sky that creates a light brighter than the moon.