HP34 HD13 AC25 T18 F21; Sav F+4 R+10 W+8; S8 D19 C11 I10 W11 Ch24(adj), Init+6
BAB+6GRP+5; MELEE:Sickle 6/1 (1d6); RANGE: Spells
FEATS: Spell Penetration, Celestial Blood, Eyes of Light, Greater Spell Penetration, Light to Daylight
SKILLS: Bluff+9 Diplomacy+9 Disguise+7 Intimidate+23 Knowledge Religion+10 Knowledge History+2 Knowledge Arcane+2 Tumble+4 Spellcraft+0
SPECIAL ABILITIES: Outsider (Native), Darkvision 60’, Resist Cold Acid Electricity (5), Daylight, 2 to Listen and Spot, Level Adjustment1
SPELLS: 0. Resistance, Detect Poison, Detect Magic, Read Magic, Light, Ray of Frost, Disrupt Undead, Message, Open/Close; 1. Shield, Mage Armour, Magic Missile, Ray of Enfeeblement, Reduce Person: 2. Touch of Idiocy, Spectral Hand, Eagle’s Splendour, Knock, Rope Trick: 3. Protection from Energy, Fireball, Fly, Magic Weapon, Greater: 4. Dimensional Anchor, Bestow Curse, Stone Skin: 5. Cloudkill, Break Enchantment; 6. Dispel Magic, Greater
GEAR: Boots of Speed, Cloak of Charisma+4, Gloves of Dexterity+4, Ring of Protection+3, Amulet of Natural Armour+3, Ioun Stone (+1 AC), Bag of Holding Type I, Special Commune Scroll of Anoph-Tep (CL13)