Henry the Halfling

Helpful Halfling rogue befriended on previous stay in Sigil


Lev 12 HP65 AC27 T20 F21; S16 D20 C12 I12 W10 Ch6; F+4 R+14 W+4; Sneak Attack 6d6; Evasion, Improved Uncanny Dodge, Trap Sense+4

  • MELEE: (Small Rapier +3) +18/+13 (1d6+6 plus Sneak 6d6); RANGED: Composite Short bow +15/+10 (1d,6+3)
  • FEATS: dodge, Impoved Initiative, Weapon Focus (Rapier), Combat Reflexes, Weapon Finesse; SKILLS: Sleight of Hand+15, Hide+15, Listen+15, Spot+15, Sense Motive+10, Knowledge Local+15, Move Silently+13, Escape Artist+11
  • GEAR: Small Rapier+3, Smokesticks (2), Ring of Protection+3, Cloak of Resistance+2, Mwk Theives Tools, Climb and Spy Gizmo, Potion of Cure Serious Wounds, Anti-toxin, Bag of Holding Type II, Potion of Invisibility, Friends of the Styx membership card.
  • Bio:

    Henry the Halfling was met by the group consisting of Lynlora, Grunthy, Valar, Savelius, Bukharin, Pelius and Zahariel. He proved not only a good trustworthy friend but also willing to take risks for dangerous reconnoitering and information gathering work.

    He has good contact throughout the city and seems to have his ear close to not a few doors. He now lives in the Hive with his wife and two children running a curtain and drape business that also deals in cloaks and fine cloth of all kinds (although not TOO fine!).

    He is very friendly with the party and has good contacts at the Styx Oarsmen, where his cousin James Took also works.

    Henry the Halfling

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