Campaign of the Month: August 2012
Captain Henry Hooknose
Gnome Militia Captain of Sambar in Lantan
Gnome fighter 11
LN small humanoid
Init + 3, Senses low-light vision, Listen + 6, Spot + 6
Languages Gnomish, Moonshae
AC 19, touch 12, flat-footed 18
Hp 11d10+22; 82 hp
Fort + 10, Ref + 6, Will + 3
Melee Atk + 17/12/7 melee (1d3+ 6/19/20/x4, + 1/+ 1, Small gnome hooked hammer)
Ranged Masterwork composite longbow + 1 Str + 15/10/5 (1d6/x3)
Space 5’; Reach 5’
BAB/Grapple + 11/+ 9;
SQ + 4 dodge bonus to AC vs. giants, + 1 racial bonus to attack rolls vs. kobolds and goblinoids, + 1 racial bonus to DC of illusion spells, + 2 racial bonus to saves vs. illusions, + 2 racial bonus on Craft (alchemy) and Listen checks, low-light vision, weapon familiarity with gnome hooked hammer; AL any; SV Fort + 9, Reflex + 7, Will + 4; Abilities Str 15, Dex 16, Con 14, Int 13, Wis 10, Cha 8.
SKILLS AND FEATS: Climb 10, Intimidate 12, Jump 10, Ride 11, Sense Motive 12 Swim 6; Blind-Fight, Combat Expertise, Dodge, Greater Weapon Focus (Gnome Hooked Hammer), Improved Critical (Gnome Hooked Hammer), Power Attack, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (Gnome Hooked Hammer), Weapon Specialization (Gnome Hooked Hammer).
SPELL LIKE ABILITIES: 1/day—dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammals only, duration 1 minute); CL 1st.
POSSESSIONS: 70 gp, 20 arrows, + 1/+ Small gnome hooked hammer, + 2 Small chainmail, cloak of resistance + 1, 2 flasks of acid, 2 flasks of alchemist’s fire, gauntlets of ogre power, masterwork Small mighty composite longbow (+ 1 Str), necklace of fireballs type I, oil of magic weapon, 2 potions of cure light wounds, potion of cure moderate wounds, potion of fly, potion of haste, potion of protection from energy (fire), ring of protection +1, 2 smokesticks, thunderstone, vial of antitoxin.
Deity: Nebelun (Gond)
Henry Hooknose is a standard Gnome Militia Captain of Sambar. On duty Militia group will usually consist of Gnome Captain, two gnome fighters armed with glaive and longbow, and two human fighters armed with great axe and light crossbow.
All Militiamen work directly for the Town Council but ultimately report directly to Commander St John Smythe, stationed at the Town Hall. Day to day ordering of Militia Patrols is ordered by Sheriff Mysore Flatnose, stationed at the Sheriff Offices in Market Square.