Campaign of the Month: August 2012
Shimring
Andrew Windsor
Human Militiaman of Sambar in Lantan
Description:
Andrew Windsor
Male human fighter 6 CR6
N Medium humanoid
Init + 6 (+2 Dex, +4 Improved Initiative); Senses Listen +2, Spot +4
Languages Common, Imarran
AC 19, touch 12, flat-footed 19
hp 52 (6 HD)
Fort +7 Ref +6 Will +4
Spd 20 ft. (4 squares)
Melee + 1 greataxe + 11/+ 6 (1d12+7/x3)
Ranged mwk light crossbow + 9 (1d8/19–20)
Base Atk + 6; Grp + 9
Atk Options Power Attack
Combat Gear potion of rage, potion of cure moderate wounds (2d8+3)
Abilities Str 17, Dex 14, Con 15, Int 10, Wis 14, Cha 10
Feats Blind-Fight (b), Combat Reflexes, Improved Initiative (b), Lightning Reflexes, Mounted Combat (b), Power Attack, Weapon Focus (greataxe) (b), Weapon Specialisation (greataxe) (b)
Skills Spot + 4 (+ 2 WIS), Intimidate + 6, Handle Animal + 5, Jump + 6 (+ 3 str, -5 acp), Ride + 10 (+ 2 dex, +2 synergy)
Possessions combat gear, masterwork full plate armour, +1 greataxe, ring of protection +2, masterwork light crossbow, 10 gp
Deity: Gond;
Ht: 5’ 11", Wt: 188lbs, Hair: Brown, Eyes: Grey, Age: 36.
Bio:
All Militiamen work directly for the Town Council but ultimately report directly to Commander St John Smythe, stationed at the Town Hall. Day to day ordering of Militia Patrols is ordered by Sheriff Mysore Flatnose, stationed at the Sheriff Offices in Market Square.