Alexus Widenostril

Gnome Militiaman of Sambar in Lantan


Militiaman Gnome – CR 6
Gnome fighter 6
LN small humanoid
Init + 2, Senses low-light vision, Listen -1, Spot -1
Languages Gnomish, Strogassian
AC 19, touch 12, flat-footed 18
Hp 51 (6 HD)
Fort + 8, Ref + 4, Will + 1
Speed 15’
Melee + 1 glaive + 11/6 (1d8+4/x3)
Ranged Masterwork composite longbow +10/5 (1d6/x3)
Space 5’; Reach 5’ (10’ with glaive)
Base Atk +6; Grp +4
Atk Options Combat Reflexes, Power Attack, Sliding Grip, Spinning Haft
Combat Gear potion of expeditious retreat, silversheen (2 doses), 12 arrows +1
Abilities Str 14, Dex 15, Con 17, Int 11, Wis 9, Cha 8
SQ gnome traits, low-light vision
Feats Cleave, Combat Reflexes, Power Attack, Sliding Grip, Spinning Haft, Weapon Focus (glaive), Weapon Specialization (glaive)
Skills Intimidate +8, Ride +11
Possessions combat gear plus banded mail +1, glaive +1, masterwork composite longbow, 30 arrows, pouch of 10 gp
Deity: Nebelun (Gond)


All Militiamen work directly for the Town Council but ultimately report directly to Commander St John Smythe, stationed at the Town Hall. Day to day ordering of Militia Patrols is ordered by Sheriff Mysore Flatnose, stationed at the Sheriff Offices in Market Square.

Gnome Militiaman Extra Feats:

SLIDING GRIP (General, Fighter) You are well-trained in the use of a specific pole arm at close range.
Prerequisites: Str 13+, Dex 13+, Weapon Focus (any pole arm)
Benefits: When using a pole arm you have weapon focus in, at the beginning of your turn you may choose to shift your grip to attack and threaten 5’ less than normal for the weapon’s reach.

SPINNING HAFT (General) You can use a long-hafted weapon as a spinning shield against missiles.
Prerequisites: Str 13+, Dex 13+, Sliding Grip, Weapon Focus (longspear, quarterstaff or any pole arm)
Benefit: When fighting defensively or taking a total defense action with a pole arm, quarterstaff or longspear, you gain a +3 deflection bonus to your AC vs. missiles.

Alexus Widenostril

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