Campaign of the Month: August 2012

Shimring

The Orb of Celierre

Deathshrieker

The Questors are transported to the Tall Tower in the Citadel of the Dead with the aid of Nimrod Zamminor. There Nimrod waits, holding the shadow realm open, while the party climb up the stairs in search of the Orb of Celierre.

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Mistress of Light

Quintine

Fleeing from the Citadel of the Dead, through dark webbed passages, the Questors hurried to find the safety of the Valley of Divine Light so they could bring about the true resurrection of Sir Keoghen. As she ran, Quintine Excavar reflected on what they had just experienced. Some sort of unexplained Divine eruption had replaced Vhazeil with a high elf called Gidor Elgyldor.

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Report of Vampire Mage Shakira to Archlich Khelias Darkwhynde

Shakira2

DATE: 25 Zeptem 1384 TIME: 01:03 LOCATION: Citadel Entrance Hall
DUTY: Await Squad 4 to arrive before using Portal to take Squad 5 to Armoury.
EVENT: Attack by 6 living beings, 5 of which encountered at Armoury. One not recognised.
DESCRIPTION: Human Paladin of Torm in Full Plate (See below), Human Fighter in Mithral Plate Mail, Female human Cleric of Pelor in Plate, Human Scoundrel armed with daggers, Human half-elf Sorcerer with bow, High Elf combination spell user/ warrior in elven chain.
CITADEL DEFENCE: Entrance through Portal One. Alarm activated and Guards and Wards shut-down effective. Confusion 50% effective.
CONFLICT DURATION: 36 seconds.
OBSERVATIONS: Sorcerer use of Greater Dispel Magic, good quality magical weapons.
Taken by surprise but well organised and fight well as a unit.
ADVANTAGE GAINED: Fighter dominated and Paladin killed.
LOSSES: 2 Drow Warriors destroyed. Dominated fighter saved and retrieved by party.
MATERIAL GAINS: Armour and weapons of Paladin submitted.
RESULTS: Enemies escaped. Paladin body offered for questioning. Citadel secure but guard doubled.
SUGGESTIONS: Two neopriests to be sent out with each patrol.
REQUESTS: 1. Further Scrying. 2. Release Antipriests.

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Return to the Great Hall:

In a attempt to locate the key to obtaining the Chains of Gond from the Good Lich, the Questors return to the Great Hall with the three telepotation devises in it!

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They prepare their spells, but the Part-Angel causes a rift and an Entroptic Enemy appears, but though it is quickly destroyed, the air was left with a hint of discontentment!

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They step through, but as they enter the otherside, they have a little time to comprehend their surrounding, Vhazeil Son of Zaphkeil had disappeared and a voice comes, as if from out of no-where, a ballad of a song of Lliira, “the dance of life can go on forever, sometimes full of strife, but if we fight together we can defeat this evil and return to a way of peace!”

The Questors cannot see who sings, but he speaks, “I am invisible, but am here to help you, my name if Gidor Elgyldor, prepare to fight!”

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Cinema Divinia

Divine history1

The Questors enter the Room of Divine History.
Aibron Torromson, Quintine Excavar, Baris the Black, Sir Keoghen, Tippit and Vhazeil, son of Zaphkiel find the magic mirror, destroy the living blasphemy and and witness four separate images of the history of Gossamer, gaining much information.

They replenish themselves for the remainder of the day, starting out at midnight on a new day with a brisk hike to the nearest portal, teleporting themselves straight into the Citadel of the Dead!

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A Storeroom of Delights

Scimitar

The Questors wait for Jezrab but he does not return. Instead, a large half-celestial ogre arrives in his place, carrying the Portal Amulet. Vhazeil is the new emmisary of Llira in the Quest. Straight away, the newcomer proves his worth in the battle against the Iron Golem guarding the door.

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"I'll be back!"

Iron golem

A gift from the Gods! Not only is Jezrab Flinchal blessed with a wish spell but the party are also made aware of an important portal closing. On this advice they all travel to the Great Golden Room where they meet the aspect of Bahamut, offering them one last chance to leave the Demonweb without completing their quest, before the Portal to Arvondor is shut forever.

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Tough Times in the Armoury

Marilith

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  • When Darkness is dispelled a large area can be seen populated by Undead Drow warriors, a Neo Priest, a Drow Captain and a Marilith.
  • Traveller and Baris head straight for the Marilith and bloody carnage ends with the death of the Marilith. But a Shadow Demon is also present. Moving through the Marilith’s Blade Barrier, the demon attacks Aibron, then leaves to help the Marilith. Too late!
  • The Shadow Demon drops into the floor and Baris runs for cover but succumbs to Drow poison and falls unconscious.
  • Aibron and Keoghen engage the drow captain, as a spectacular rescue attempt is attempted by the Questors to save Baris from death at the hands of the Drow. Jezrab casts a wall of force around him while Traveller flies over to him and picks him up.
  • The Darkness reappears and everyone in the area starts taking Vile Damage as they battle the Drow and wonder where the Shadow Demon is.
    Quintine and Jezrab manage to dispel both the Darkness and the Blade Barrier and Aibron and Keoghen down the captain while Tippit wears down the Drow warriors with his Chain Lightning.
  • The darkness returns and with Vile Damage mounting, the Questors decide to flee the room.
    Jumping through the Portal, they immediately realise that Aibron is not with them. Jezrab informs his friends that he thinks Aibron is possessed, as the usually noble fighter had just tried to attack him.
  • Quickly regrouping, the Questors return to the scene to save Aibron. They kill the four remaining Drow and Traveller and Keoghen manage to grapple Aibron in the darkness and pull him towards the portal. They arrive back in the Great Hall with Aibron himself once more, but all of the party are suffering heavily from Vile Damage. They make towards the Valley of Divine Light hoping to rest and replenish their strength before deciding what to do next.
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    Further into darkness

    In the old days they always used to say…..“Don’t split the party”
    In recent times they still held by this dictum.
    Now, in Gossamer, we find the that not much has changed.

    Lone drow

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    Inside the Room of Three Blessings, the Questors are attacked by nine undead neopriests on two fronts. Most questors follow Kane the Traveller, but Sir Keoghen charges by himself into a group of five priests that isolate him from his friends and lead to a very sudden (but honourable) death. Jezrab Flinchal‘s spectacular spring attack turns out to be less effective than his other magic. Tippit remains alive but is visibly shaken by the ferocity of the neopriest attack on the Paladin. Aibron Torromson continues to struggle against the creatures with his slashing weapon and Baris the Black laments his critical hit ineffectiveness against such creatures. Quintine Excavar is unable to prevent Keoghen’s demise, but bolsters her fellow adventurers with positive energy and good vibrations.

    With the neopriests destroyed, the Questors travel to the Valley of Divine Light to replenish themselves. Jezrab’s help with a small mushroom harvest is much appreciated by Gerald Scarfe, as is Traveller’s storytelling technique. A new morning starts out with a failed attempt to investigate a portal that elicits an Entropic Enemy attack. Once destroyed, the attempt is repeated and Jezrab looks into the dark portal window of the armoury.

    All is dark except for a Marilith dead ahead, sheathed in faerie fire about 50’ away. Looking carefully, Jezrab also notices three other pinpoints of faerie fire. Two undead drow outlined by Faerie Fire guard a passage to the right about 60’ away. Behind the Marilith, over 160’ away are two more groups of undead drow guards, about 100’ apart.

    Time to prepare…

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    The Curse of the Blessing

    Hastur

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    Leaving the bodies of the looted undead warrior drow of Eillistraee in the web strand, the Questors move quickly to the next intersection in the Demonweb. All seems quiet but when the party enter, three camouflaged sporebats fly from the roof and begin to attack. They are soon despatched, however, and the group look around the room to find three teleportation circles, a statue of Eillistraee and a pattern on the wall, which they discover to be a map.

    With this in hand, they use the portal to arrive at the Room of Three Blessings. Finding a secret door, they discover magical writing which Traveller knows to be Doctrine of Eillistraee. When he reads it out aloud, a doorway opens and the party move through a series of triangular rooms until they come to one with a statue of Eillistraee draped in a silver chain with a Crescent Pendant. Jezrab identifies this to be a greater portal key, and when he puts it on, all doors in the system are opened. But the Questors face undead Neopriests on either side of them.

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